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dc.contributor.authorKoshman, E.E.-
dc.contributor.authorКошман, Е.Е.-
dc.date.accessioned2023-10-05T06:17:22Z-
dc.date.available2023-10-05T06:17:22Z-
dc.date.issued2023-
dc.identifier.citationKoshman, E.E. Game format projecting in education / E.E. Koshman // Инновации в науке и образовании : сборник научных статей / Гомельский гос. ун-т им. Ф. Скорины ; редкол. : О. М. Демиденко (гл. ред.) [и др.]. – Гомель : ГГУ им. Ф. Скорины, 2023. – C. 41-45.ru
dc.identifier.urihttp://elib.gsu.by/jspui/handle/123456789/63049-
dc.description.abstractThe article discusses the essence of active teaching methods and their classification. The structure of game design, its specific features and potentialities are revealed. Attention is focused on the fact that the method of game design is universal and can be applied at all levels of school education and in the process of teaching various school subjects.ru
dc.language.isoenru
dc.publisherГомельский государственный университет имени Ф.Скориныru
dc.titleGame format projecting in educationru
dc.typeArticleru
dc.identifier.udk37.091.33:79-
dc.rootИнновации в науке и образовании : сборник научных статейru
dc.placeOfPublicationГомельru
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